Independent studio
Games and engine tools, built in Unreal.
Iron Fang Studio makes its own games, and ships the tools it writes along the way. Everything here came out of a real project, was used every day before it was sold, and is supported per engine version.
Tools
Unreal plugins, shipped from production
More coming
Next out of the workshop
Tools graduate to the store once they have carried their weight on a shipping project. Several are in that queue.
How we work
01
Used before it is sold
Every tool here started as something we needed. It runs in our own projects daily before it goes anywhere near a store page.
02
Honest about the edges
Known issues ship with the release notes. The docs say what a tool does not do, and what will bite you, before you buy it.
03
Pinned to an engine version
Each release is built and verified against a specific Unreal version rather than claiming a range it was never tested across.