About
A small studio with a long project
Iron Fang Studio builds games in Unreal Engine. The tools on this site are the parts that turned out to be useful to more people than us.
Most Unreal plugins are written to be sold. Ours are written because a project stalled without them, and they spend months in daily use before anyone else sees them. That order matters: it means the awkward cases have already come up, and the documentation was written by someone who hit them.
We support a tool against the engine version it was built and verified on, rather than claiming a range nobody tested. When a new Unreal release lands, the plugin gets rebuilt, run and checked before that version appears on the listing.
Known issues ship with the release notes, with a workaround wherever one exists. Anything we have not fixed yet is written down, not left for you to find.
Get in touch
Questions about a tool, a bug report, or a feature request all go to the same place.